A Kickstarter campaign for the adventure book "The Gilden Sea Conspiracy" and a supplementary rules book for SAKE: "The Gilden Sea Cultures".

www.sake.ee SAKE (Sorcerers, Adventurers, Kings and Economics) is a tabletop roleplaying game for GMs and players who want to build kingdoms; use magic that is consistent with a fantasy world; lead armies and ships; barter with strange and fickle gods for their power; and of course, delve into dungeons to fight monsters.
SAKE (Sorcerers, Adventurers, Kings, and Economics) ttrpg Full Book. Video preview of the whole book. Link in comment.
www.sake.ee SAKE (Sorcerers, Adventurers, Kings and Economics) is a tabletop roleplaying game for GMs and players who want to build kingdoms; use magic that is consistent with a fantasy world; lead armies and ships; barter with strange and fickle gods for their power; and of course, delve into dungeons to fight monsters.
Inspirations for Combat at "Heroic Scale"
www.sake.ee SAKE (Sorcerers, Adventurers, Kings and Economics) is a tabletop roleplaying game for GMs and players who want to build kingdoms; use magic that is consistent with a fantasy world; lead armies and ships; barter with strange and fickle gods for their power; and of course, delve into dungeons to fight monsters.
Inspirations for Combat at "Heroic Scale"
This subreddit is for the discussion of crunchy RPGs: playing, GM-ing, house rules, and designing new games.
Inspirations for Combat at "Heroic Scale"
A gathering place for anyone, either casually or professionally, designing, hacking, or otherwise working with the mechanics of pen-and-paper tabletop role-playing games.
Trying out Daz3D Studio - making some humans into ... some not so humans anymore. "There are things in the Mist"
A monster a day keeps the players at bay!
Review of SAKE by No Dice Unrolled
www.sake.ee SAKE (Sorcerers, Adventurers, Kings and Economics) is a tabletop roleplaying game for GMs and players who want to build kingdoms; use magic that is consistent with a fantasy world; lead armies and ships; barter with strange and fickle gods for their power; and of course, delve into dungeons to fight monsters.
"Math's stupid" - says the designer of an economy game.

www.sake.ee SAKE (Sorcerers, Adventurers, Kings and Economics) is a tabletop roleplaying game for GMs and players who want to build kingdoms; use magic that is consistent with a fantasy world; lead armies and ships; barter with strange and fickle gods for their power; and of course, delve into dungeons to fight monsters.
This is Mountainprincess Gweneth. Unofficial leader of the Red Party, High Magistrate of the Gilden Sea Trading Company, and friend of the PCs. Originally from the deep Tauric forests, through her political savvy, she has become quite influential in local Asteanic politics.

www.sake.ee SAKE (Sorcerers, Adventurers, Kings and Economics) is a tabletop roleplaying game for GMs and players who want to build kingdoms; use magic that is consistent with a fantasy world; lead armies and ships; barter with strange and fickle gods for their power; and of course, delve into dungeons to fight monsters.
That's Wyvernprince Fergus the Thundersinger. My players met him, defeated his armies and cornered him, but then let him and his Wyvernknights go. Hmmm... So, he is still out there, somewhere, with a dream of a Wyvernkingdom of his own.
For artists, writers, gamemasters, musicians, programmers, philosophers and scientists alike! The creation of new worlds and new universes has long been a key element of speculative fiction, from the fantasy works of Tolkien and Le Guin, to the science-fiction universes of Delany and Asimov, to the tabletop realm of Gygax and Barker, and beyond. This subreddit is about sharing your worlds, discovering the creations of others, and discussing the many aspects of creating new universes.
That's Wyvernprince Fergus the Thundersinger. My players met him, defeated his armies and cornered him, but then let him and his Wyvernknights go. Hmmm... So, he is still out there, somewhere, with a dream of a Wyvernkingdom of his own.
A monster a day keeps the players at bay!
That's Wyvernprince Fergus the Thundersinger. My players met him, defeated his armies and cornered him, but then let him and his Wyvernknights go. Hmmm... So, he is still out there, somewhere, with a dream of a Wyvernkingdom of his own.
www.sake.ee SAKE (Sorcerers, Adventurers, Kings and Economics) is a tabletop roleplaying game for GMs and players who want to build kingdoms; use magic that is consistent with a fantasy world; lead armies and ships; barter with strange and fickle gods for their power; and of course, delve into dungeons to fight monsters.
Wyernknight test, aka "Eh?"

www.sake.ee SAKE (Sorcerers, Adventurers, Kings and Economics) is a tabletop roleplaying game for GMs and players who want to build kingdoms; use magic that is consistent with a fantasy world; lead armies and ships; barter with strange and fickle gods for their power; and of course, delve into dungeons to fight monsters.
Trying out Daz3D Studio - making some humans into ... some not so humans anymore. "There are things in the Mist"

www.sake.ee SAKE (Sorcerers, Adventurers, Kings and Economics) is a tabletop roleplaying game for GMs and players who want to build kingdoms; use magic that is consistent with a fantasy world; lead armies and ships; barter with strange and fickle gods for their power; and of course, delve into dungeons to fight monsters.
Ship Sheet (slowly) evolving
www.sake.ee SAKE (Sorcerers, Adventurers, Kings and Economics) is a tabletop roleplaying game for GMs and players who want to build kingdoms; use magic that is consistent with a fantasy world; lead armies and ships; barter with strange and fickle gods for their power; and of course, delve into dungeons to fight monsters.
Developments from the Ship Sheet Department

www.sake.ee SAKE (Sorcerers, Adventurers, Kings and Economics) is a tabletop roleplaying game for GMs and players who want to build kingdoms; use magic that is consistent with a fantasy world; lead armies and ships; barter with strange and fickle gods for their power; and of course, delve into dungeons to fight monsters.
Working on a Ship Sheet (Char Sheet for your ship) for SAKE; something I should have done long ago. Anyways, while I do enjoy nice table systems, they tend to be such a headache to make, and especially to make useable&understandable and fit on a specific paper sizes.

www.sake.ee SAKE (Sorcerers, Adventurers, Kings and Economics) is a tabletop roleplaying game for GMs and players who want to build kingdoms; use magic that is consistent with a fantasy world; lead armies and ships; barter with strange and fickle gods for their power; and of course, delve into dungeons to fight monsters.
New ability, useful for one of those "Escape Builds"

www.sake.ee SAKE (Sorcerers, Adventurers, Kings and Economics) is a tabletop roleplaying game for GMs and players who want to build kingdoms; use magic that is consistent with a fantasy world; lead armies and ships; barter with strange and fickle gods for their power; and of course, delve into dungeons to fight monsters.
Some new combat abilities for SAKE
www.sake.ee SAKE (Sorcerers, Adventurers, Kings and Economics) is a tabletop roleplaying game for GMs and players who want to build kingdoms; use magic that is consistent with a fantasy world; lead armies and ships; barter with strange and fickle gods for their power; and of course, delve into dungeons to fight monsters.
Working with divided subregions for the Gilden Sea and Tauric trade regions, and with all the NPC merchants there. Asteanic World's worldbuilding has many obscure hidden (stupid) references/jokes. This is one of those - only really understandable in Estonia

www.sake.ee SAKE (Sorcerers, Adventurers, Kings and Economics) is a tabletop roleplaying game for GMs and players who want to build kingdoms; use magic that is consistent with a fantasy world; lead armies and ships; barter with strange and fickle gods for their power; and of course, delve into dungeons to fight monsters.
Tauric Pantheon, Gods, and New Spells
The subreddit for discussion about building magic systems for fantasy worlds.
Tauric Pantheon, Gods, and New Spells
This subreddit is for the discussion of crunchy RPGs: playing, GM-ing, house rules, and designing new games.
Tauric Pantheon, Gods, and New Spells
www.sake.ee SAKE (Sorcerers, Adventurers, Kings and Economics) is a tabletop roleplaying game for GMs and players who want to build kingdoms; use magic that is consistent with a fantasy world; lead armies and ships; barter with strange and fickle gods for their power; and of course, delve into dungeons to fight monsters.
There is a huge summer Christmas (😀) sale in DriveThru, and SAKE Full Book is also part of it
www.sake.ee SAKE (Sorcerers, Adventurers, Kings and Economics) is a tabletop roleplaying game for GMs and players who want to build kingdoms; use magic that is consistent with a fantasy world; lead armies and ships; barter with strange and fickle gods for their power; and of course, delve into dungeons to fight monsters.
Bundle for Ukrainian Hospitals
www.sake.ee SAKE (Sorcerers, Adventurers, Kings and Economics) is a tabletop roleplaying game for GMs and players who want to build kingdoms; use magic that is consistent with a fantasy world; lead armies and ships; barter with strange and fickle gods for their power; and of course, delve into dungeons to fight monsters.